![]() ![]() I honstly hate how hard the science grind is in this new mode. so when you splash down you loose all science from your science thing? and aparently i lost all science from my good canister too even though that was not damaged. but now i didnt get the science from using the science module. did a crew report and was supposed to get 32. ![]() used my goo canister and was supposed to get 35. ![]() I run out of money after trying anything 5 times.Used my science module in orbit of the moon. I would have preferred if I suffer some penalty for crashing rather than reverting all the time. Lastly, how about all the reverts? If you remove my reverts (Which is basically time-travelling) if you look at my performance, I ALWAYS succeed in a mission. Maybe fly to the moon and splash down? Is it a coincidence that the simulator came up with splashdown + 'relit' or is there ANYWHERE EVER where someone would willingly do it? Or do we have an evil developer? SPLAHSDOWN + Light, must be a single scenario that some developer built in. (BTW, can you defer deployment of a chute on a stage that's already jettisoned?)įrom a puzzle point of view I'm ok that we have puzzles to solve sometimes rather than just logical tests, but still. The other option was to eject a piece of girding with a chute but the problem is I can't fly low enough to get it (With the chute) to land BEFORE I crash with my rocket. I dont have wheels yet but wouldn't have thought about that. The ONE thing I couldnt' figure out was to DRIVE the rocket to the ocean :-) very funny. giving my self an additional objective to build a droptest plane but reuse it for a bunch of tests. I always thought of this for a creative way of doing this. Can't wait to have AIRCRAFT parts and I'll just fly to to right altitude and do drop and burn tests then. I was thinking around the right lines then. Thanks a lot for the legendary responses! Now it feels like I'm rewinding constantly until I just get perfect launches. I was 'happy' getting a bit of green blood over everything before. It basically forces me to revert all the time. Why not just accept them all and hope you achieve some of them on the way up!?Īny specific ones don't seem to pay enough for all my failed attempts. Basically it felt more like a puzzle rather than a obvious envelope extension mission.Īm I missing something? In general I think I'm missing how the missions in career mode are working. I'm sure that's not what the mission intended but then on the other hand, I'm not sure what the mission actually tries to get you to do. In the end, I 'cheated' and just let my current ship (with BACC) touch the water, trigger the splash and IMMEDIATELY (milliseconds) after activate the BACC. Causing crashes etc for the rocket that I would like to light. Decoupling ANYTHING and trying to get it to splash so that I can fire the booster, but for some reason, whatever I decoupled always ended up in the water after my remaining ship reached the water. I learned that i need to have the criteria (be on kerbal, and splashdown) FIRST before I can activate my booster. I had to test a BACC solid rocket with splashdown. I'm a bit confused with the splashdown mission. ![]()
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